Valve’s New Auto Chess Set Is Already Far More Popular Than Artifact Ever Was
The failure of dota– themed trading card game Artifact could have left Valve with an egg on its face, but the company has now scraped that egg and made an omelet with it. Dota Underlords. Valve’s take on the insanely popular Auto Chess genre peaked at nearly 180,000 concurrent players today, nearly tripling Artifactof all time and planting a flag firmly near the top of Steam’s most played games list.
Underlords, which entered open beta yesterday, has already peaked at 179,019 concurrent players. It’s not hard to see why: it’s a neat version Automatic failures with more effects and personality than the original, as well as clever streamlining of integral mechanics such as items. Its interface still needs a little work, but it’s already been a hell of a good time.
contrary to Artifactwhich launched to immediate criticism, Underlords has largely positive Steam reviews. One of the most voted reads: “What is Artifact should have been.”
According to Steam Charts, a third-party database of Steam data provided by Valve,ArtifactThe all-time high is 60,740 concurrent players – a number that dropped precipitously shortly after the game launched in late 2018.
The card game has had many complaints about its card-for-money based system. Unlike its competitors (in particular, Foyer), Artifact requires you to spend money to get the best cards – you can’t just earn them by playing. Players also didn’t like what they perceived to be RNG mechanics, nor were they fans of the other ways the game encouraged them to spend money.
In late March, after an extended period of silence, Valve announced long-term plans to redesign Artifactbut there is no time limit for the end of this process.
While Artifact crater, Automatic failures‘ star was on the rise. At the start of the year, the Dota 2 mod – which has been compared to deck-building card games despite focusing on pieces instead of cards – has become one of the most played anything on Steam. Its blend of user-friendly design, mid-game progression, deep strategic variety, and just the right amount of randomness becomes immediately (some would say horribly) apparent.
Despite mechanical differences, some fans have equated Automatic failures for Artifactsaying modders have improved dota card game than Valve. Unsurprisingly, Valve has now emulated it, and the digital storefront operator turned game developer is already reaping the rewards.
League of Legends the Riot developer’s version of Automatic failures, Teamfight Tacticswas a huge success, taking over Twitch after it launched in open beta earlier this week and causing test servers to crash under constant pressure. Underlords seems to be headed down a similar path, although the servers seem to be doing much better.